



War games are a subgenre of strategy games. Moreover, there are often more ways to win besides combat. Since turn-based games generally take longer than RTS games, their goals and challenges are often more long-term. These games usually impose a movement and/or action limit on units, so that players may only move or act a certain number of times with each unit per turn. Turn-based strategy games, not surprisingly, require players to take turns instead of playing simultaneously. According to the definition of tactics, most RTS games should really be called Real Time Tactics games, though long-term strategy is sometimes required. In order to create buildings and units, a player must mine resources. In RTS games, players must build and defend a base while attacking and destroying an opponent's base and all his or her units.

Real time strategy (RTS) games allow players to make decisions, act, and move simultaneously. Most strategy games incorporate elements of both strategy and tactics, but some only use one or the other. Tactics refers specifically to how a player uses his troops in battle. Strategy refers to a player's long-term goals, the types of troops the player uses, and the surrounding terrain. Nearly all strategy games involve the use of individual pieces known as "units." These units are divided into different types that are graphically distinct from one another, and often possess different strengths, weaknesses, and special abilities. These games can be categorized based on whether they use strategy, tactics or some mix of the two, and whether they are real-time or turn-based. Challenges usually take the form of objectives that must be reached, or enemies that must be defeated. The game has some statistics which can help in finding ancient nations and comparing them to each other.Strategy games require player to think and plan ahead in order to overcome challenges. World Building: This game can also work as a tool for world building, thanks to its ability to keep track of nations long since passed.Nation management: You can edit the names of nations you have a particular interest of, even after they have been destroyed.Session management: You have some control over the initial setup of the world by spawning a select number of nations before randomization.Maps: The game currently has 12 different maps provide interesting layouts for your game, in addition to a Custom Map Painter.AI-only: In this game you observe randomized nations interact with each other and ultimately try to control the world in a massive free-for-all !.Ages of Conflict is a versatile World Map Simulation Game
